Chef Master
Hello there! My name is Arik Newman and I'm a 3D Character artist based in Israel working in the game industry on a freelance basis. I love characters and how I can give life to them every step of the way from modeling, texturing and posing, and final render.
For Chef Master I was looking for something cute with great appeal that will remind me of a Disney Character and that was my goal After finding this great concept from Oscar J Vargas it was only a matter of how much I will put into the likeness and bigger form.
What I love about stylized character is that you leave the detail behind and focusing on good proportions, silhouettes, and round shapes. I was looking for something quick and fun something I can finish during the weekend. I pick the head from my previous project and cut off the top area which already has UVs and good topology flow.
From there I only need to focus on the feature of the Chef Master girl from the concept. After reaching the point I like what I saw I start to do quick paint over in Zbrush where I can see the potential and the similarity between the model and the drawing. After doing some color picking and using the same color for my model and I saw how cute she became I go to Maya to unfold my character.
I knew there is a tattoo that needs to take into consideration since they need to be sharp. At this point after unwrapping the model, I move to Substance painter. I use the paint over from Zbrush as a base and in Substance Painter where I can play with different maps and isolate the reflection or roughness of her tattoos and lips and add Skin pores and sharpen and add more details to the final model.
After being happy enough, I export my mesh and textures and start doing a test render in Maya For rendering, I like to use a plugin for Arnold called Zoo Tools pro This gives me many variations of lighting setup and extra tools that assist me in finding a quick lighting setup. The possibility to switch the lighting setup with a push of a button is a life-changer for me. I'm looking to improve my time management and pipeline.
When I start to render, I like to add the eyes and see the soul of my character and from there to build up the texture and see what more can be improved and add to the final piece. Eventually, my character came out with all those small tricks to this
Hope you like it and learn something or two Cheers.